All other cities on the map will default to NP cities and you will need to change that if you wish to create a multiplayer scenario. Also, from here you will develop a large portion of the scenario.Īs you look over the city properties on the right side of your screen you will notice that the first city you originally placed is a player city. This screen is where you will rename your cities and leaders. Now that the cities have been placed and moved to suit your map, and all regions have been placed, you should continue on and edit the city properties. By providing regions, you are making your scenario look more professional. The other thing you want to do while still in this screen of the Empire mode is place the regions for the game. It is very important that you change these two properties as soon as possible in order to avoid future embarrassment. In order to keep your scenario as close to historic location as possible it is a good plan to follow other missions for city location.Īfter your cities have been placed on the map, you will notice that all cities are defaulted to one city name and leader. Each city name provided within the Emperor game has been researched and placed on the map in a reasonably close geographical location. You should also consider the location of the cities you wish to use. Arid, Temperate, and Humid regions of the map are defined by the colour of the area. The Empire map is shaded in a manner to reflect the different climates. When placing these cities, you should always consider the region or area that you are placing them. Once you select the add city button, it will remain selected until you right click on your mouse or until you select another option. The fourth button allows you to select a range of Empire maps. Once you have this planned out you may then enter into the Empire map mode and begin your planning.Īlong the right side of the screen you are presented with four buttons.
Decide what cities and events and goals will take place. As always, the first thing to do is to plan out your scenario on paper. Whether you design a city map yourself or choose one of the many random maps provided within the game you can create an excellent scenario. For this portion of the article I will provide a brief outline of each of the Empire map functions. I will try to go into much greater detail in the next section of this article to describe setting up of triggers and events. If you place your cities too close to the borders of the empire map, players may not be able to select them during the game to request trade etc.
The best way to keep this functioning properly for everyone, is to design this portion of the scenario using a resolution of 800 x 600. The first thing you should always consider is whether or not players will be able to select all of the cities you place on your empire map. This screen is where you will plan out most of your game strategies, and where you will locate all of the adventure tools. When you first enter the editor, you are presented with the Empire Map screen. Search Search for: The Emperor Editor: The Empire Map